Showing posts with label Disneyland. Show all posts
Showing posts with label Disneyland. Show all posts

Sunday, January 5, 2014

Waking up to the Undead

I had another Zombie filled night. It was by far not the worst one - I have seen things in the past that have both frightened me and driven me to tears. Last night was just hour after hour of gnawing fear.

I would like to thank those that appeared in my dream, for not dying. Last thing I like to have to deal with is people I care about turning into zombies. Jeff Johnson - though you might mock me in real life about my fear of zombies you were supportive and helped prepare against them. Though after putting a hatchet in your shin as a kid, and a titanium rod in your thigh as a teenager - the idea of extended bouts of running from the undead probably would not be very appealing.

I am not sure why, but I was an amusement park. People knew the undead horde was coming, some of them anyways, yet still they played on. The park itself seemed to have themed sections for a southwest "western" prairie with a mountainous area to walk in. There was a bayou area inexplicably next to the Polynesian area. And the winter area seemed nice - but was prone to avalanches that wiped people out.

I can't tell you what type of zombie attacked, or how many were taken out. After they first showed up I just kept waking myself up. Every time I tried closing my eyes to sleep they were there again. Sure - dream about zombies it is just a movie with a play and pause function. Try to dream about being super-powered, winning a major political race or a three- I guess I can stop there. You get the picture.

So, I got around two and a half hours of sleep. I am tired, and I have a wall to patch up today. Trip to a dinosaur show, the Science Museum and grocery shopping. Sounds like I will be pretty tired today.

Wednesday, October 23, 2013

Disneyland: Zombie Deathtrap

I am heading to Disneyland. My family and I LOVE Disney. It is not the perfect organization, but we know the in & outs of the parks and tend to enjoy the films. Wall-E is MY movie, not the kids. Hell, I enjoy picking apart the "Why Disney was horrible" lists. Believe it or not, a majority of the issues can be solved by better vacation planning and knowing what you are getting yourself into. That being said......

Disneyland is a Deathtrap in a Zombie attack. This is a pure ZBA zone. Tightly packed and ridiculously slow moving - humans are turned into cattle. How many times have I gotten stuck behind a slow moving pack of tourists blocking entire pathways (meant to allow 15 to 20 people walking side by side)? I can't count that high. Thankfully the other half and I are adept and intimidating these slow mover out of the way, and finding gaps large enough to pass through.

This reminds me to bring up a warning to said slow moving shamblers - In a zombie outbreak I just have to be faster than you are. Second note. I already am faster so enjoy the horde coming behind me.

I try not to be too paranoid about Zombies, but for anyone who has waited in line for the Rodger Rabbit Ride - understand the fear that dark shadow and strange noises can bring. That is one creepy kids ride. Typically Zombies based on disease will find that Amusement parks are probably some of the greatest places to strike. While they can't make a choice to go there more than any other - the combination of limited escape paths, crowded conditions, and screams and loud noises already being common create a disaster scenario. The crowd will take time to have the warning filter through. Even longer will be the tossing away of disbelief. Most won't believe it until the zombie horde reaches them. At that point - they don't have many options for escape.

Strangely enough, Two locations appear to be safer than the others - Tom Sawyer's Island (since it is surrounded by water) and Toontown - Since it has a full separating gate. Additionally, these are two of the further points from the entrance of the park, so they will have the longest warning of any point. Of the two locations - Toontown actually could survive awhile since there are basic refreshments available. However there are dozens of back-access points for Toontown - each one is a possible breach point for the horde of now undead vacationers massing at the gates. I would rate this one as having potential - but being much riskier.

Tom Sawyers Island, surrounded by a narrow moat, has a number of spots you can hide in, and if the Zombies are unable to swim (cross your fingers) you can make quick rush's for supplies at the Hungry Bear restaurant across the water. While you will get wet on the way there - Hungry Bear's is right on the water front, and is next door to the damn Canoe rental. Coming back with supplies is MUCH easier if you have a method to transport it. Brush up on your canoe skills prior to attempting this trip. Zombies may try to attack you in the water. Just pray they cannot.

However through all of this, I try to maintain my sanity. I will survive and continue to write this. As I walk the park I may just be spending my time calculating how fast I can get to Tom Sawyers Island - at least it is near my favorite Restaurants in the French Quarter. Thank god for that....

Sunday, May 29, 2011

The Terror of Disney Attractions

What is with Disneyland building dark corridors of doom into every attraction they can? I think it may be remnants of the pre-building code era but a lot of the attractions have some pretty tricky dark corridors in them. Cinderella's Castle - darkness abounds! Toon town - seems like every building there is designed for cave dwellers.

With my zombie fear running rampant because I could not figure out how to adequately blockade any specific point for a defensive position, I had to resort to trying to figure out why Disney has such dark passages.

Perhaps they really do have an army of dwarves and they are responsible for the construction. The steps are never all that big, and how many times did you hear the 7 Dwarves talk about keeping their caves up to code? There are dozens of infractions the moment you see them hard at work. One must wonder if they even own the land they are mining or if they have a permit for the work in the caves.

In either case, very few places in Disney are good defensive positions. I think the Worlds Fair pavilion might be a good one, but that is only because you can set the thing to turn, up the acceleration on it and turn the outer wall into a spinning wall of death.

That is a great idea! Use the rotating Pavilion as your secured location. I wonder how well it would hold up over time. Hmm.