Showing posts with label zombification. Show all posts
Showing posts with label zombification. Show all posts

Tuesday, July 14, 2015

You Know - There are Reasons I Avoid Zombie Stories....

I have to admit, I should really stop trying to be a glutton for punishment. I tried being brave today and watching the the trailer for the upcoming "Fear the Walking Dead". I was curious about how they would handle the initial outbreak and spread of the Zombie contagion. While the anticipation terrifies me - I was curious about what they had to show for their work.

I should not have tried.

I did not finish the entire video (when it comes in at just over three minutes that is truly saying something) and closed out the tab before I raised my blood pressure anymore. The hilarity is what comes after the initial terror.

*Listens to helicopter flying overhead as I leave work*
(Inner voice) "They must be on their way to the initial outbreak site. Maybe they are running from the first infect."

*Hears truck blasting its horn around the corner while walking to car)
"The zombies must have broken through. Maybe those are the reinforcements to try and stop them."

*Hears rustling in a shrub that is all of eight inches high and a foot wide.*
"Goddamn Zombies are here already!"

Also - why the flip do people need to take SOOO much time to recognize there are zombies and enter into execution mode. "Oh I see they are biting people now...." *Headshot* It makes me angry that people are so dumb. The first time I see someone start biting another one I am not going to lolly-gag about things.

Anyways - I made the mistake. Again. Now every out of place sound is making me get jumpy and prepare for a undead apocalypse. I look forward to the nightmares about this tonight.... *sigh*

Sunday, January 5, 2014

Waking up to the Undead

I had another Zombie filled night. It was by far not the worst one - I have seen things in the past that have both frightened me and driven me to tears. Last night was just hour after hour of gnawing fear.

I would like to thank those that appeared in my dream, for not dying. Last thing I like to have to deal with is people I care about turning into zombies. Jeff Johnson - though you might mock me in real life about my fear of zombies you were supportive and helped prepare against them. Though after putting a hatchet in your shin as a kid, and a titanium rod in your thigh as a teenager - the idea of extended bouts of running from the undead probably would not be very appealing.

I am not sure why, but I was an amusement park. People knew the undead horde was coming, some of them anyways, yet still they played on. The park itself seemed to have themed sections for a southwest "western" prairie with a mountainous area to walk in. There was a bayou area inexplicably next to the Polynesian area. And the winter area seemed nice - but was prone to avalanches that wiped people out.

I can't tell you what type of zombie attacked, or how many were taken out. After they first showed up I just kept waking myself up. Every time I tried closing my eyes to sleep they were there again. Sure - dream about zombies it is just a movie with a play and pause function. Try to dream about being super-powered, winning a major political race or a three- I guess I can stop there. You get the picture.

So, I got around two and a half hours of sleep. I am tired, and I have a wall to patch up today. Trip to a dinosaur show, the Science Museum and grocery shopping. Sounds like I will be pretty tired today.

Wednesday, October 23, 2013

Disneyland: Zombie Deathtrap

I am heading to Disneyland. My family and I LOVE Disney. It is not the perfect organization, but we know the in & outs of the parks and tend to enjoy the films. Wall-E is MY movie, not the kids. Hell, I enjoy picking apart the "Why Disney was horrible" lists. Believe it or not, a majority of the issues can be solved by better vacation planning and knowing what you are getting yourself into. That being said......

Disneyland is a Deathtrap in a Zombie attack. This is a pure ZBA zone. Tightly packed and ridiculously slow moving - humans are turned into cattle. How many times have I gotten stuck behind a slow moving pack of tourists blocking entire pathways (meant to allow 15 to 20 people walking side by side)? I can't count that high. Thankfully the other half and I are adept and intimidating these slow mover out of the way, and finding gaps large enough to pass through.

This reminds me to bring up a warning to said slow moving shamblers - In a zombie outbreak I just have to be faster than you are. Second note. I already am faster so enjoy the horde coming behind me.

I try not to be too paranoid about Zombies, but for anyone who has waited in line for the Rodger Rabbit Ride - understand the fear that dark shadow and strange noises can bring. That is one creepy kids ride. Typically Zombies based on disease will find that Amusement parks are probably some of the greatest places to strike. While they can't make a choice to go there more than any other - the combination of limited escape paths, crowded conditions, and screams and loud noises already being common create a disaster scenario. The crowd will take time to have the warning filter through. Even longer will be the tossing away of disbelief. Most won't believe it until the zombie horde reaches them. At that point - they don't have many options for escape.

Strangely enough, Two locations appear to be safer than the others - Tom Sawyer's Island (since it is surrounded by water) and Toontown - Since it has a full separating gate. Additionally, these are two of the further points from the entrance of the park, so they will have the longest warning of any point. Of the two locations - Toontown actually could survive awhile since there are basic refreshments available. However there are dozens of back-access points for Toontown - each one is a possible breach point for the horde of now undead vacationers massing at the gates. I would rate this one as having potential - but being much riskier.

Tom Sawyers Island, surrounded by a narrow moat, has a number of spots you can hide in, and if the Zombies are unable to swim (cross your fingers) you can make quick rush's for supplies at the Hungry Bear restaurant across the water. While you will get wet on the way there - Hungry Bear's is right on the water front, and is next door to the damn Canoe rental. Coming back with supplies is MUCH easier if you have a method to transport it. Brush up on your canoe skills prior to attempting this trip. Zombies may try to attack you in the water. Just pray they cannot.

However through all of this, I try to maintain my sanity. I will survive and continue to write this. As I walk the park I may just be spending my time calculating how fast I can get to Tom Sawyers Island - at least it is near my favorite Restaurants in the French Quarter. Thank god for that....

Wednesday, July 10, 2013

Terminal Defense Position: Vardo

Been awhile since I covered a Terminal Defense Position, but with the absurdity of the location I found on Google Maps yesterday just calls for one. The islands of Vardoya, or the town of Vardo, Norway.

Limited Approach
I guess this location should be called - "Not much farther North is possible" given its extreme location. This is probably a location that will be reserved for Norwegian and Swedish refugees of the Zombie take over of the world. It is seriously out of consideration for 95% of the global population. This pair of islands are actually just off the East Coast of one of Norway's most northern territories. Aside from a boat in the presumably rough waters of the Artic, the only other option to reach the island is a single tunnel. As far as proximity to humanity goes - this place will probably survive with its population intact. You probably even have some allies that can help you to survive. These people are pretty much all there is for miles (or Kilometers as they would say). That, and the Gulf Current keeps this place relatively mild, considering how far north this location is. In this regard - they score an easy 10/10.

Supplies
This one is a bit tricky. Vardo is beyond the Artic Tree line so you won't be growing any trees for fuel - it also puts building supplies at a premium. A survivor here would have to be careful that they didn't abuse their limited resources. An advantage this location has, is the proximity to the Norwegian Oil and Gas fields. While that means you will want to be careful when you go out exploring - it means that you should have a large supply of fuel to use to stay warm. In addition to the oil and gas fields - this is also a major fishery. If you don't like fish, you will soon learn to appreciate it because that is about all you will have to eat if the globe is overrun by zombies. While this location has some benefits for resources for food and fuel - it is a limited location in other major areas of necessity. 6.5/10

Available Skill Sets

This is a bit more limited than other locations - since this is not a major city, nor is it relatively close to an area filled with highly skilled labor. What this place does have is survival skills, and a ridiculously stubborn toughness that should probably be incredibly helpful in a fight. For goodness sake these people live above the Artic Tree Line! A "hot" day is in the 50's (F). That being said, while your stay will not be luxurious in any sense - you will survive, and eventually prosper. Hell - they actually have fortifications on the Island which could be useful in a pinch. 7/10

Overall Scored
This location scores well on in areas that determine true survival, but it is a really distant location. While there may not be many ZBA's nearby, anyone wanting to get here to this location could be facing some pretty extensive journeys through what would become "wild" lands with some of the harshest and most beautiful terrain the world has to offer. However, it is at the exact end of a highway that flows through the entire continent of Europe which helps with navigation and travel. Resupply will eventually need to occur for lumber and other supplies, but at least you will have a safe base to retreat to. This location gets a 30/40.


Monday, June 17, 2013

I am Almost Free....

...of trailers for World War Z. Frankly, I cannot be more excited for this movie to be in theaters so I can move on with my movie watching. It is getting more and more annoying trying to watch movies without this playing.

Look, I like movies, and I love movie trailers, but having Zombie jump out at me every time I try to go out and enjoy myself is just, well, frustrating. I am glad that this movie has been made - because what I know of the book is all good - in a literary sense. While the movie speeds up the infection spread incredibly I think that this film may turn out to be pretty good for those who go see it. I will not be seeing it - I frankly don't think I could survive seeing it sober. And to drink to be able to sit through it - well I don't know if there is enough scotch I could sneak into the theater to make that possible.

I know this is all me, and it is my problem. You just have not felt the apprehension and the tension my body experience with a zombie film. I have written about how I couldn't make it through Zombieland - and that is not an exaggeration. my heart raise and blood pressure increased to a point I could feel it in my hands and feet. I was in full-animal-fear-response mode. You can't fake that sort of response. Even as my fiance urges me to confront the fear and see the movie with her I will be unable to do so. I don't think my heart is strong enough to handle two hours of near heart attack level of pressure. If it could - I would probably run a marathon afterwards.

So all of you out there heading out to see the movie - I wish you the best of evenings, but please - leave me out of it so I can enjoy the rest of my movies this summer.


Wednesday, January 16, 2013

I really Hope Zombies Can't Swim

I really hope Zombies can't swim. Seriously. Do you know how difficult it would be to stop the undead hordes if Zombies could swim? Probably just a shade below impossible, and would seriously restrict locations people could call safe havens. This would of course rely on the fact that aquatic animals would not eat them, or their water logged flesh would soak up water and they would sink into the dark depths of the ocean. There, their decomposed forms would be crushed into a wet mass of undead mush.

As long as a location can be successfully cut off or easily monitored it can remain a safe location. Even if standing water is removed as a barrier, there still remains rushing water, mountains, fire and sheer cliffs. Each of these can create hazards that the undead would be heavily challenged by. I mean, if you could build near one, having a constant flow of magma from a volcano would be a pretty impressive barrier. Granted - being that close to a volcano may not be the best location for long term survival. Volcano's tend to be a tad bit temper-mental in even the best circumstances.

Part of the difficult in preparing a zombie free zone that one can live in comfortably is the basic idea that as Zombies have become more common in media - their myths have changed. Initially zombies only sought out brains - but after a decade or two their palates grew into a general hunger for human flesh. After their hunger changed, then they began to change into more fearsome beasts. Now they can run, climb and turn into relatively powerful monkey-like creatures to terrify humanity. I have to assume these myths changed because of the American culture itself. How could a zombification disease spread in a country that has more than one gun for every single man, woman and child within its borders? Making Zombies more powerful makes that possible.

However this expansion of the genre has its drawbacks. The original zombie idea was an embodiment of a slow progressing rot, a slow death through overwhelming odds. The fear of the slow inevitable end of your life as you are faced with your mortality from those that are already passed on. That is an incredibly different fear than "Holy crap that rage-beast is going to try and gnaw my limbs off".

One theory on the development of Fears is that for some people they are manifestations of other incremental problems in their life. these fears are the way that the mind takes a single object or theme and puts all those different pieces into a single larger one. While this doesn't work for all cases, with some analysis of what a fear entails a person can reasonably figure out why someone is afraid of something.

I am aware enough of my fear, and who I am as a person to understand a large portion of my fear of zombies, and how it is different from other fears. I can see the path my mind followed to create the fear, and why at this point in my life, this manifestations of my fear is so powerful for me. It warrants a close inspection from anyone with any level of fear, as to why and how that fear came to be a part of you. Like it or not, that fear probably has a good reason to be there.

Friday, December 28, 2012

Science of Zombies

Son of a B-. No, I won't swear at that level in the blog, but I sure as hell did say it out loud when I read and watched the video about the science that could create an actual zombie-like event. Located on Mashable, this article discusses the ability of a virus to meet the qualifications necessary to create a zombie horde.

You see, nature is a mean spirited destroyer of all things - just as much as she can create some amazing wonders. No one should ever forget that that same person who creates the awesome beauty of things like this image at right:








Also create terrible things like this:
That is an image of Hurricane Sandy from space as it envelopes a majority of the Eastern Seaboard. Like I said - Mother Nature is not all sunshine and honeybees. 

Imagine my displeasure to hear that she allows for viruses to take over human brain function. I don't think anyone can ignore the fact that Rabies is a disease that acts like this. It is a mean spirited bug intent on death and to spread itself to new victims. Why do you think Rabies causes aggressive behavior and salivation in animals? Aggression makes the animal use its main weapon - biting, and salivation is a method to spread itself - since Rabies is passed through fluids. 

It doesn't take much of a stretch to get to unending hunger and other loss of mental control. The video explains that all it takes is a virus specifically targeting those parts of the brain. The terrible part of it as well - is that the virus could easily enter via a sense of smell. The damn olfactory nerves lead directly to the part of the brain that handles these sorts of things. 

Damn Nature. Now I have to worry about things I may smell. This planet is flipping crazy!

Wednesday, December 5, 2012

Terminal Defensive Positions

I am pretty sure my family has been involved, in some form or another, in most every major conflict in the last 1000 years of Western European history. No - I can't confirm all of that - that is the beauty of "anecdotal" history. Needless to say though, of all the generations currently alive - all of them have served in the military. At least one member of the family has found their way into the defense of the country we call home. Part of the reason this matters to me - is because all of us are obsessed with tactics and strategy. My love of strategy also bleeds over into my fear of the undead.

In the past I have written about my need to know the escape routes of places I am at, or think of how I can turn said locations into an easily defensible position. This is important to me - in some part of my mind I need to know what sort of defensive strategy I should have in place for where I am at a given moment. Handy? not most of the time, but it is in that one in a million time when that sort of information needs to be understood. 

This entry will discuss the importance of Terminal Defense Positions. These are locations that have a few required ratings that a person should take into consideration, to determine how long you should stay there, and what sort of places really are the best places to escape to in case of zombie outbreak.

1. Limited Approach. How limited are the access points for the undead to reach you. Are you trying to hide in a green house? (That is an Epic Fail by the way) Are you just hanging out in your basement/attic? (Another possible group of FAIL) Are you using one of these?

Yes, that is one freaking epic-ally hard to approach fortress (Built in Yemen according to the Google Image search that found it). While this limited approach appears, well, pretty awesome, it does suggest utter failure in the next category.

2. Length of Stay before Re-Supply. While that Yemeni fortress above is a great place to draw a proverbial "line in the sand", it probably doesn't have a natural spring of fresh water inside of it. That rock looks pretty dry. Probably doesn't have access to fuel - either wood, oil, gas, or anything else. While it would be perfect for a solar installation (power for the place and shade for you is a good idea) lugging solar panels around in the apocalypse is not going to be an option here.

3. Supplies. How difficult is it to manage long-term in that location. Can you supply yourself food, fresh water, and fuel supplies? Materials to rebuild equipment that breaks? I do not consider non-replenishing scavenging here. The idea that you can "scavenge forever" is faulty - and fails to take in the assumption that there are million of tons of high-grade explosives and nuclear weapons that will be used in a Zombie Apocalypse. 

That whole "you need two keys and some magic codes from that briefcase by the president..." goes out the window really fast when a rural base commander see a nearby town overrun with undead coming at his soldiers, and he gets a technician to jury rig an override to that fancy trigger gizmo inside of it. Nuclear weapons need two things - fissionable materials and a really big *bang* surrounding it to get it to become unstable. every other part is just to help or control the reaction when it prepares to go off. Urban centers will be ravaged by fires, nuclear and traditional explosions and the thousands of people living in that town that panic and strip the place bare before you get to it. Scavenging will not be a good fall back plan. 

4. Available Skill Set. Some people are more valuable than others to save - sorry Geek Squad. Unless you can toss together a Tesla Coil or any other technical feasible device other than an Ipod we don't need you. I will not have to worry about my IP Address in the Apocalypse. Civil engineers, Contractors, Electricians, Pipe Fitters, Masons... Hell with it - just find every tradesmen you can tie up and toss in whatever vehicle you have around. Ignore doctors, get the Nurse Practitioners first - they do a lot of the real work anyways. 

This is a perfect time to be friends with a Union Representative because chances are he knows some of the best in these trades. Please don't discuss Union vs. non-Union here - Unions are more connected typically than non union and we need that knowledge fast. You don't have time to take applications and do background checks.

Additionally, it is handy to know that crazy, food hoarding gun enthusiast down the street - that I assume you made sure to invite to every fun event at your home you could get away with over the past few years. If he is hoarding Twinkies you don't have to be his friend - we want the people that are hoarding raw grains and salts for curing the meat they hunt or fish themselves. That family - strange as you may think they are, will have what you need. You better have been helping them out otherwise they might just shoot you on sight.

These four values should be used to evaluate any location that you want to sit down in and ride out the hoard of undead wiping out all those people you didn't really like anyways. Next week - we will begin going over locations that are best suited for a long term survival of you and your family (or people you saved instead of your horrible, horrible, insane family that were the first to be turned).  

Bad news - California is actually, AGAIN, one of the best places to be for this sort of event - if you can avoid the initial problem of that state having more undead than any other on the continent. Goddamn hippies did that on purpose didn't they?

Thursday, September 22, 2011

Once again, Into the Zombification Disease....

I want to thank ars technica for breaking this horrifying story. Once again - a zombification disease is in the news. This time it strikes Gypsy moths - who climb to the top of a tree and wait to be turned into a liquid (from the disease) so it can infect even more once rain comes and washes it down onto other caterpillars.

This disease is just as crazy as the ant zombie disease - except it has the added function of liquification. I don't know about you - but I don't want to become a puddle of myself. The caterpillars don't even have the decency to have zombie hunting squads to control the spread of the disease like the ants do. At least ants recognize a problem when they see it!

I guess I can add options to what happens once infected with a zombie virus - you melt like the wicked witch from Wizard of Oz - or you go and eat your family. What amazing choices.